MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -8051640797090690645 string m_Name = "Champ_Lux_CreatFleeting_Projectile_Activate_Timeline" int m_NextId = 0 vector m_Tracks Array Array int size = 6 [0] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -8207029799141920954 [1] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -4369161827858067014 [2] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -3104943700955656446 [3] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 7440486782677872656 [4] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -5379738339493508695 [5] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 3150690911175610216 double m_FixedDuration = 0 EditorSettings m_EditorSettings float m_Framerate = 60 int m_DurationMode = 0 int m_Version = 0